01

Reading the rough

A piece of rough hides most of what matters. Colour is usually uneven and often concentrated along one axis; brilliance depends on proportions that do not exist yet; inclusions that are invisible from one direction sit across the table from another.

The first pass is about finding where the colour actually lives and how it will behave once light is travelling through a finished stone rather than a lump. In strongly dichroic material — corundum especially — the same piece can show two noticeably different colours depending on how it is turned.

Looking for
Colour distribution, dichroism, inclusion planes, fracture risk
Decided here
Orientation, and therefore the shape the stone can become
Placeholder — replace with an orientation example on a real stone.

02

The decision that costs weight

Orientation determines what the finished stone looks like face-up, and it frequently conflicts with the orientation that would preserve the most weight. The two rarely coincide, and when they do it is luck rather than skill.

Choosing colour over weight is not automatically correct. A stone that loses a third of its weight to gain a small improvement in face-up colour may not be worth cutting that way. The judgement is about how much is gained for how much is given up, on this particular piece of material, at this size.

Trade-off
Face-up colour and brilliance against retained weight
Not a rule
Every stone is decided on its own terms
Placeholder — replace with a before and after pair.

03

Proportion, and where light goes

Once orientation is fixed, proportion decides how much light returns to the eye. Cut too shallow and light passes through the pavilion and out the back, leaving a window in the middle of the stone. Cut too deep and the stone goes dark at the centre, holding light it never returns.

The correct depth is not a constant. It moves with refractive index, so a spinel and a sapphire of the same shape want different pavilion angles, and it moves again with the tone of the material — darker rough is often cut shallower on purpose, to keep the colour open.

Too shallow
Windowing: a pale, transparent centre
Too deep
Extinction: a dark, closed centre
Varies with
Refractive index, tone, and intended lighting
Placeholder — replace with profile frames at three depths.

04

Photographing it honestly

Gemstone photography is where most of the trade quietly overstates itself: a dark background, a hard light, and a saturation adjustment will improve almost any stone on a screen and describe none of them accurately.

Every stone here is photographed at a fixed camera distance against a colourimetrically neutral ground, with a colour reference frame shot at the start of each session. Retouching removes dust and background artefacts. It never touches colour, saturation, clarity, inclusions, or the outline of the stone. Where a stone changes under different light, both frames are published rather than the better one.

Fixed
Camera distance, lighting geometry, white balance per session
Never edited
Colour, saturation, clarity, inclusions, outline
Published in pairs
Daylight and incandescent, where it matters
Placeholder — replace with the actual capture setup.

The point of all of this is that you can see it in the stone.

Look at what is available